In the trend of user rejuvenation, whether it is the management team younger or the content younger, brand younger,\" younger \"in recent years has been constantly valued or mentioned by the major domestic game companies, and even rose to the strategic level.
Wu Meng joined the giant network in 2012, its production of \"ball big battle\" is a phenomenon-grade leisure sports mobile game, the cumulative number of users more than 500 million, the highest daily life of 20 million, the highest number of online more than 3 million, the giant after the \"journey\" after another popular style, mobile end business revenue pillar.
Games industry practitioners as a whole also showed a trend of rejuvenation, according to the recruitment network data, the industry mainly concentrated in the high-end talent 20-35 years old, a high proportion of%. Among them,25-30 years of high-end talent accounted for the highest proportion of%.
If there is no smooth access to the rising channel, management aging, then the real ability of the young power will be lost. In the fierce industry competition environment, both game companies and Internet companies are giving the post-80s, post-85 more room to rise, more head.
Even as growth slowed, the game business remained the giant's main source of cash flow and the basis for its survival, as evidenced by its vitality as a handful of domestic IPs with a history of more than a decade.
Now, the giant may learn from NetEase's approach to \"Dream West\" and \"Legend,\" to truly create a super IP, not just an laying chicken.